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2016-11-28Removed the Bignum abstraction library, as it was not needed.Dennis Brentjes
2016-11-04Splits up the Node.cpp class in 3 parts.Dennis Brentjes
2016-10-13Second big network rewrite.Dennis Brentjes
This time without the ugly SFINAE hack to restrict sending and receiving on Senders and Receivers respectively. Replaced this hack with private inheritance and using declerations. Also renamed receive to async_receive to better reflect the behaviour.
2016-10-12Major network rewrite.Dennis Brentjes
One generic class has been introduced to handle all connection types. Typedefs provide Sender Receiver and SenderReceiver types, which limit the functionality of the types. As to not accidentally communicate with the wrong node about things.
2016-10-05Seperates Nodes and Clients for incoming connections.Dennis Brentjes
Created a PrevNode class to reflect the seperation. Made Client movable. Added 2 empty protobuf message that declare what each connecting client is, sent when connected to a node.
2016-10-04Added a bignum library to abstract possible implementations.Dennis Brentjes
2016-10-01Fixes the build for mxe-cross-builds, and if building shared libraries.Dennis Brentjes
2016-09-29This changset triggered a storm of changes.Dennis Brentjes
Added the behaviour for receiving a public_share message from our previous node when not being the first node ourselves. This triggered the whitespace bug below, which sparked the network rewrite. Rewrote network protocol to first send the size of the message it's sending in a 32bit integer in network byte order. Fixed a bug where whitespace in the received buffer would be skipped. leading to broken protobuf messages. NextNode no longers inherits from client but owns one, and some functions needed to be forwarded.
2016-09-28Made changes so we can have a 1 Node cmix network.Dennis Brentjes
2016-09-22Adds a NextNode class and prepares the Node to start network initialization.Dennis Brentjes
2016-09-22Added a logging facility using boost::log::trivial.Dennis Brentjes
2016-08-31Split up the client and server parts in a separate network libraryDennis Brentjes