| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-08-30 | Removes some debug statements. | Dennis Brentjes | |
| 2016-08-30 | Replaced Client based implementation to composition instead of inheritance. | Dennis Brentjes | |
| 2016-08-30 | Split NetworkHandler in a server component and a to reuse Server. | Dennis Brentjes | |
| Also switched from an inheritance system to composition based system for the server based classes. | |||
| 2016-08-30 | Proof of concept skeleton, linktime algorithm implementation selection. | Dennis Brentjes | |
| 2016-08-29 | Refactored Client to be more reusable. | Dennis Brentjes | |
| Added UserClient and NodeClient classes to handle communication from and to Clients and Nodes respectively. | |||
| 2016-08-29 | Some cleanup for asynchronously reading stdin. | Dennis Brentjes | |
| 2016-08-29 | Refactors on_done to done and set_on_done to on_done. | Dennis Brentjes | |
| 2016-08-29 | Changes to boost::asio::streambuf for storage of async_receive. | Dennis Brentjes | |
| 2016-08-29 | Reverting back to c++11 | Dennis Brentjes | |
| 2016-08-29 | Adds the Acceptor and Client class. | Dennis Brentjes | |
| The acceptor combines the endpoint and acceptor to reduce clutter in NetworkHandler class. The client will handle the connection for the network handler for every separate client. The networkhander now has a std::list of Client, to keep track and ownership of all the Clients. | |||
| 2016-08-26 | Initial commit, just some ideas and testing. | Dennis Brentjes | |
