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When all the nodes have send a bye to the client, the client will
shut down.
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One generic class has been introduced to handle all connection types.
Typedefs provide Sender Receiver and SenderReceiver types, which limit
the functionality of the types. As to not accidentally communicate with
the wrong node about things.
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Clients now send their public key to each node and the node calculates
the shared secret. The node does not yet respond with it's public key.
To keep this commit smaller.
Nodes now disconnect from each other in a better way.
Getting the relevant crypto api is now done with a generic function.
What crypto algorithm and implemenation is beign used can be selected in
the cmake cache (use cmake-gui or ccmake)
Clients now connect correctly to multiple nodes.
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Created a PrevNode class to reflect the seperation.
Made Client movable.
Added 2 empty protobuf message that declare what each connecting client
is, sent when connected to a node.
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Added the behaviour for receiving a public_share message from our
previous node when not being the first node ourselves. This
triggered the whitespace bug below, which sparked the network
rewrite.
Rewrote network protocol to first send the size of the message it's
sending in a 32bit integer in network byte order.
Fixed a bug where whitespace in the received buffer would be skipped.
leading to broken protobuf messages.
NextNode no longers inherits from client but owns one, and some
functions needed to be forwarded.
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